Jungle Concept Scene

This short scene was created during my internship at WOODBLOCK. The goal, as part of a pitch to a potential client, was to craft an engaging camera flight through a dense rainforest, culminating in a focus on a jungle flower in a clearing. The assets for the project were sourced from an asset pack, while the environment—complete with effects like fog and lighting—and the camera animation were all developed entirely in Unreal Engine 5.

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